AI Insights · Timothy · July 2022
Top 5 Ultracasual Games in Lebanon: Q2 2022 Performance
Explore the performance metrics of the top 5 ultracasual games in Lebanon for Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the ultracasual games market in Lebanon showcased interesting trends. Here's a detailed look at the performance of the top 5 ultracasual games on a unified platform, with data provided by Sensor Tower.
Fill The Fridge! from Rollic Games saw its weekly downloads fluctuate, starting at around 7K in late March and peaking at approximately 11.3K in mid-June. The game's weekly active users showed a consistent increase, rising from 15.8K to over 28.2K by the end of June. Despite these promising numbers, the weekly revenue remained relatively low, with occasional peaks reaching up to $11.
Pop It Fidget - AntiStress by KTC GLOBAL experienced a significant increase in weekly downloads, hitting a high of around 10.2K in late May. The weekly active users followed a similar trend, growing from 11.9K in late March to a peak of 23.7K in late May. However, the app did not generate any revenue during this period.
Antistress - Relaxing games from Moreno Maio maintained a steady number of weekly downloads, ranging between 3.5K and 6.5K. The app's weekly active users remained robust, fluctuating around 38K to 48K throughout the quarter. Revenue for this app was minimal, with only a single week in late April showing a revenue of $1.
Sponge Art by AI Games FZ had a modest performance in terms of weekly downloads, peaking at approximately 4K in late May. The number of weekly active users saw slight fluctuations, starting at 16.5K and reaching around 19K by the end of May. Like several other games on this list, Sponge Art did not generate any revenue during this quarter.
Jelly Dye:Satisfying ASMR Game, also by AI Games FZ, showed varied weekly downloads, with numbers ranging from 846 in early June to 4.3K in mid-May. The weekly active users started at 7.9K in late March and saw a decline to around 5.4K by the end of June. This game too did not generate any revenue during the observed period.
These insights into the performance of ultracasual games in Lebanon highlight the varying degrees of user engagement and revenue generation. For more detailed analytics and insights, visit Sensor Tower.